﻿#include "game.h"
CGame::CGame()
{
	m_bFinished = false;
}

CGame::~CGame()
{
}

bool CGame::Init()
{
	return true;
}

void CGame::Release()
{
	printf("game release");
}

void CGame::Update()
{
}

void CGame::Render()
{
	RenderBG();
	Render3D();
	Render2D();
	RenderUI();
}

void CGame::RenderBG()
{
}

void CGame::Render3D()
{
}

void CGame::Render2D()
{
}

void CGame::RenderUI()
{
}
